A flat, unstructured list of surfels (position, normal, radius, confidence, timestamp) is updated in the graphics pipeline: frame-to-model hierarchical ICP gives the pose, a supersampled index map provides projective association, confidence-weighted averaging fuses points, free-space violations are removed, and region growing from ICP outliers segments dynamic objects.

技術屬性

欄位內容為文獻擷取紀錄的原文用語(英文),以原文為據;「未查證」表示本研究尚未讀到該資訊,不代表該方法不具備此能力。

Point-based fusion 的技術屬性
感測輸入["RGB-D camera (Microsoft Kinect, near mode, 640x480 depth)", "time-of-flight camera (PMD CamBoard, 200x200, per-pixel amplitude used for confidence)"]
原文測試平台["stationary Kinect with objects on a turntable (Flowerpot, Teapot、sequences recorded by Nguyen et al.)", "Kinect (near mode stated for most scenes) in the indoor Large Office (two rooms and connecting corridors, about 10 m x 6 m x 2.5 m), Moving Person and Ballgame scenes、camera carrier and motion are not described per scene", "PMD CamBoard ToF camera (PMD scene、carrier not stated)", "synthetic depth maps from a virtual camera rotating around the Sim scene"]
狀態估計frame-to-model dense hierarchical (pyramid) ICP against the rendered model point map, estimating a 6-DoF pose before fusion
資料關聯projective data association by rendering the global point model as an index map
時間表示discrete poses
去畸變不適用 (each depth map is registered with a single 6DoF camera pose; the paper does not discuss shutter type or intra-frame motion)
迴圈閉合none (authors state sensor drift is not tackled; loop closure is future work, Sec. 8)
全域最佳化none
地圖表示flat list of points/surfels with position, normal, radius and confidence counter; unstable-to-stable status; no spatial data structure
先驗資訊none
可輸出幾何fused point (surfel) model with position, normal, radius, confidence and timestamp, optionally the last RGB sample per point; visualised by opaque surface splatting; no mesh extraction
計算需求GPU (Intel i7 8-core CPU, NVIDIA GTX 680); 640x480 input (200x200 for the PMD scene); per-frame ICP about 11-22 ms, dynamic segmentation about 0.7-3.2 ms and fusion about 3-18 ms; processed rates 15 to 27 fps (Table 1)

使用設備

原文使用的感測器、運算硬體與載具(equipment)。型號保留原文寫法,連結到設備頁中同一型號的歸併名稱;角色依原文用途分為方法輸入、資料集感測器、執行運算平台、參考或真值量測(reference or ground truth)與比較對象設備。

原文使用的設備
類別型號(原文寫法)角色資料集原文規格出處
RGB-D 相機Microsoft Kinect方法輸入未標示near mode; 640x480 depth input; up to 307,200 points per frame; 30 fps input(Keller et al., 2013, Sec. 3, Sec. 7, Table 1)
載具平台turntable (model not reported)資料集感測器Flowerpot and Teapot (Nguyen et al.)objects rotated in front of a stationary Kinect(Keller et al., 2013, Sec. 7)
運算硬體Intel i7 8-core CPU執行運算平台未標示8-core(Keller et al., 2013, Table 1 caption)
運算硬體NVidia GTX 680執行運算平台未標示GPU(Keller et al., 2013, Table 1 caption)
其他PMD CamBoard方法輸入未標示time-of-flight camera; 200x200 frames; per-pixel amplitude used in sample confidence; 27 fps input(Keller et al., 2013, Sec. 3, Sec. 7, Table 1, Fig. 10)
其他Vicon參考或真值量測Flowerpot and Teapot (Nguyen et al.)motion capture ground truth for Kinect poses(Keller et al., 2013, Sec. 7, Fig. 5)

作者報告的優勢與限制

優勢

限制

營建工程相關證據

原研究為室內物件與辦公室尺度 RGB-D、ToF 場景(Large Office 約 10 m x 6 m x 2.5 m),未涉及營建。

原文驗證環境:模擬、受控實驗、獨立參考量測

報告的性能數據

以下是原文作者報告的性能數值(author-reported results),不是本研究重新量測的結果。每張圖只並列同一個比較組(comparison group,同一張表、同一組實驗設定)內的方法;不同比較組之間的數值不可直接比較,也不構成排名。

本方法共出現在 2 個比較組,合計 40 筆紀錄。

Keller et al., 2013 · Table 1 本方法 35 筆

表格設定(擷取紀錄原文):Average per-frame timings of ICP, dynamic segmentation and fusion; frames input/processed and fps input/processed; input 640x480 except PMD 200x200. Input fps: Sim 15, PMD 27, others 30 (Keller et al., 2013, Table 1)

Avg. timings [ms], ICP,Sim (synthetic) · 950/950 frames

這張表在此指標與資料序列只列出本方法一筆,沒有可並列的其他方法,因此不畫圖,數值與出處見下表。這是 Keller et al., 2013 在此表設定下報告的數值(author-reported results),不代表方法在其他資料或設定下的表現。

統計量:平均值(mean);對齊方式:原文未報告;單位:ms;場景:synthetic scene

數值與出處
方法(原文寫法)報告值出處
point-based fusion本方法原文提出硬體:Intel i7 8-core CPU, NVIDIA GTX 68018.9 ms(Keller et al., 2013, Table 1)

Keller et al., 2013 · Text Sec. 7 本方法 5 筆

資料集與序列Sim (synthetic) · virtual camera rotating around the scene

表格設定(擷取紀錄原文):Synthetic Sim scene with ground-truth camera transformations and geometry; errors are means over model points or frames (Keller et al., 2013, Text Sec. 7)

mean position error of global model points (ground-truth poses),Sim (synthetic) · virtual camera rotating around the scene

這張表在此指標與資料序列只列出本方法一筆,沒有可並列的其他方法,因此不畫圖,數值與出處見下表。這是 Keller et al., 2013 在此表設定下報告的數值(author-reported results),不代表方法在其他資料或設定下的表現。

統計量:平均值(mean);對齊方式:原文未報告;單位:mm;場景:synthetic scene

數值與出處
方法(原文寫法)報告值出處
point-based fusion with ground-truth camera poses本方法原文提出0.019 mm(Keller et al., 2013, Sec. 7, Fig. 3)

來源

  • Keller et al., 2013

    Maik Keller, Damien Lefloch, Martin Lambers, Shahram Izadi, Tim Weyrich, Andreas Kolb(2013)Real-Time 3D Reconstruction in Dynamic Scenes Using Point-Based Fusion2013 International Conference on 3D Vision (3DV), pp. 1-8

    同儕審查已出版已讀全文經典查證後修正

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