VGICP voxelizes GICP by aggregating per-point covariances per voxel, avoiding nearest-neighbour search and enabling parallel CPU/GPU registration with GICP-level accuracy.

技術屬性

欄位內容為文獻擷取紀錄的原文用語(英文),以原文為據;「未查證」表示本研究尚未讀到該資訊,不代表該方法不具備此能力。

VGICP 的技術屬性
感測輸入3D LiDAR (Velodyne HDL-32E real and simulated)
原文測試平台simulation (authors' ray-casting LiDAR simulator using Velodyne HDL-32e parameters)、real HDL-32e recordings, eight sequences of about 120 m; carrying platform not stated
狀態估計GICP-style least squares with voxel-based distribution-to-multi-distribution residuals; implementation uses Gauss-Newton-type optimizer (Sec. III, IV-B)
資料關聯per-point covariances from k nearest neighbours (for example k = 20) found with a KD-tree and regularised to eigenvalues (1, 1, epsilon); the target is voxelized by averaging point means and covariances per voxel; each source point is matched to the voxel it falls in (distribution-to-multi-distribution), so no nearest-neighbour search is needed during optimization
時間表示discrete poses (scan-to-scan odometry in experiments)
去畸變原文未報告
迴圈閉合none
全域最佳化none
地圖表示voxel map of aggregated point distributions (Gaussian voxelmap)
先驗資訊initial guess required (Algorithm 1)
可輸出幾何6-DoF rigid transformation
計算需求single-threaded GICP 189 ms and VGICP 156 ms versus PCL GICP 201 ms; multi-threaded GICP 68 ms and VGICP 50 ms; GPU VGICP 6 ms to optimize (simulated data, Sec. IV-A); on real data about 30 fps on CPU and 120 fps on GPU for about 15,000-point frames (Table II); Intel Core i9-9900K and NVIDIA GeForce RTX2080Ti (Sec. IV-A)

使用設備

原文使用的感測器、運算硬體與載具(equipment)。型號保留原文寫法,連結到設備頁中同一型號的歸併名稱;角色依原文用途分為方法輸入、資料集感測器、執行運算平台、參考或真值量測(reference or ground truth)與比較對象設備。

原文使用的設備
類別型號(原文寫法)角色資料集原文規格出處
LiDARVelodyne HDL-32e歸入:Velodyne HDL-32E方法輸入authors' real HDL-32e sequencesabout 15,000 points per frame; eight sequences of about 120 m(Koide et al., 2021b, Sec. IV-B)
運算硬體Intel Core i9-9900K執行運算平台未標示CPU used for all methods(Koide et al., 2021b, Sec. IV-A)
運算硬體NVIDIA Geforce RTX2080Ti執行運算平台未標示GPU for VGICP GPU version(Koide et al., 2021b, Sec. IV-A)

作者報告的優勢與限制

優勢

限制

營建工程相關證據

原文未報告(實驗為模擬與約 120 m 的 HDL-32E 序列,場域類型未明示)

原文驗證環境:模擬

報告的性能數據

以下是原文作者報告的性能數值(author-reported results),不是本研究重新量測的結果。每張圖只並列同一個比較組(comparison group,同一張表、同一組實驗設定)內的方法;不同比較組之間的數值不可直接比較,也不構成排名。

本方法共出現在 6 個比較組,合計 24 筆紀錄。以下列出本方法紀錄最多的 4 組,其餘 2 組列在最後,並連到性能比較頁。

Koide et al., 2021b · Table II 本方法 8 筆

資料集與序列authors' HDL-32e sequences · 8 sequences (aggregate)

表格設定(擷取紀錄原文):eight real Velodyne HDL-32e sequences of about 120 m, about 15,000 points per frame; consecutive-frame registration; error of the last frame against a reference obtained by aligning the last frame to the first with GICP; the ± term is not defined in the paper (presumably spread over the eight sequences) (Koide et al., 2021b, Table II)

FPS (CPU),authors' HDL-32e sequences · 8 sequences (aggregate)

只並列這張表在相同設定下報告的方法;以「本方法:」開頭者為本頁方法。失敗、未執行與未報告以標記呈現,不是 0。

按 Tab 進入圖表後,用上下方向鍵逐一瀏覽各類別,Esc 關閉提示框;也可開啟表格檢視閱讀全部數值。

這些是 Koide et al., 2021b 在此表設定下報告的數值(author-reported results),只能在同一個比較組內對照,不代表方法在其他資料或設定下的表現。

統計量:原文未報告;對齊方式:不適用;單位:fps;場景:real environment (Fig. 5; type not described)

資料來源作者報告值(Koide et al., 2021b, Table II)

數值與出處
方法(原文寫法)報告值出處
VGICP (0.5m)本方法原文提出硬體:not restated in Sec. IV-B; Sec. IV-A states all methods were run on an Intel Core i9-9900K and NVIDIA GeForce RTX2080Ti28.7 fps(Koide et al., 2021b, Table II)
VGICP (1.0m)本方法原文提出硬體:not restated in Sec. IV-B; Sec. IV-A states all methods were run on an Intel Core i9-9900K and NVIDIA GeForce RTX2080Ti30.4 fps(Koide et al., 2021b, Table II)
GICP (ours)硬體:not restated in Sec. IV-B; Sec. IV-A states all methods were run on an Intel Core i9-9900K and NVIDIA GeForce RTX2080Ti20.5 fps(Koide et al., 2021b, Table II)
GICP (PCL)硬體:not restated in Sec. IV-B; Sec. IV-A states all methods were run on an Intel Core i9-9900K and NVIDIA GeForce RTX2080Ti5.2 fps(Koide et al., 2021b, Table II)
NDT (0.5m)硬體:not restated in Sec. IV-B; Sec. IV-A states all methods were run on an Intel Core i9-9900K and NVIDIA GeForce RTX2080Ti8.3 fps(Koide et al., 2021b, Table II)
NDT (1.0m)硬體:not restated in Sec. IV-B; Sec. IV-A states all methods were run on an Intel Core i9-9900K and NVIDIA GeForce RTX2080Ti10.3 fps(Koide et al., 2021b, Table II)
NDT (2.0m)硬體:not restated in Sec. IV-B; Sec. IV-A states all methods were run on an Intel Core i9-9900K and NVIDIA GeForce RTX2080Ti10.4 fps(Koide et al., 2021b, Table II)
NDT (4.0m)硬體:not restated in Sec. IV-B; Sec. IV-A states all methods were run on an Intel Core i9-9900K and NVIDIA GeForce RTX2080Ti9.3 fps(Koide et al., 2021b, Table II)
ICP硬體:not restated in Sec. IV-B; Sec. IV-A states all methods were run on an Intel Core i9-9900K and NVIDIA GeForce RTX2080Ti11 fps(Koide et al., 2021b, Table II)

Lim et al., 2024 · Table 6 本方法 6 筆

表格設定(擷取紀錄原文):KITTI Seq. 00 odometry test with frame interval Delta (source i+Delta, target i); trel [%] and rrel [deg/100m] by RPG evaluation tools; c2f = global registration then local registration (G-ICP); deep-learning rows copied by the authors from the original papers; † = Seq. 00 used for training (Lim et al., 2024, Table 6)

trel,KITTI · Seq. 00, Delta = 1

只並列這張表在相同設定下報告的方法;以「本方法:」開頭者為本頁方法。失敗、未執行與未報告以標記呈現,不是 0。

按 Tab 進入圖表後,用上下方向鍵逐一瀏覽各類別,Esc 關閉提示框;也可開啟表格檢視閱讀全部數值。

這些是 Lim et al., 2024 在此表設定下報告的數值(author-reported results),只能在同一個比較組內對照,不代表方法在其他資料或設定下的表現。

統計量:原文未報告;對齊方式:原文未報告;單位:%;場景:vehicle, urban driving (Velodyne HDL-64E)

資料來源作者報告值(Lim et al., 2024, Table 6)

數值與出處
方法(原文寫法)報告值出處
ICP6.88%(Lim et al., 2024, Table 6)
G-ICP1.26%(Lim et al., 2024, Table 6)
VGICP本方法1.03%(Lim et al., 2024, Table 6)
FGR2.73%(Lim et al., 2024, Table 6)
TEASER++2.11%(Lim et al., 2024, Table 6)
Quatro (Ours)原文提出1.45%(Lim et al., 2024, Table 6)
Quatro++ (Ours)原文提出1.9%(Lim et al., 2024, Table 6)
LO-Net1.47%(Lim et al., 2024, Table 6)
LO-Net+M0.78%(Lim et al., 2024, Table 6)
DMLO†0.83%(Lim et al., 2024, Table 6)
DMLO+M†0.73%(Lim et al., 2024, Table 6)
A-LOAM + StickyPillars†0.65%(Lim et al., 2024, Table 6)
SuMa0.68%(Lim et al., 2024, Table 6)
A-LOAM0.7%(Lim et al., 2024, Table 6)
Quatro-c2f (Ours)原文提出0.65%(Lim et al., 2024, Table 6)
Quatro++-c2f (Ours)原文提出0.68%(Lim et al., 2024, Table 6)

Koide, 2024 · Text BENCHMARK.md Accuracy 本方法 4 筆

資料集與序列KITTI odometry sequence 00 · 00

表格設定(擷取紀錄原文):repository documentation linked from the paper (BENCHMARK.md, master branch, fetched 2026-09-25), not peer-reviewed text; odometry benchmark on KITTI 00; units and the meaning of '+-' and of the RPE window (100, 400, 800) are not stated; value is the number before '+-' (Koide, 2024, Text BENCHMARK.md Accuracy)

APE = 6.791 +- 3.215,KITTI odometry sequence 00 · 00

這張表在此指標與資料序列只列出本方法一筆,沒有可並列的其他方法,因此不畫圖,數值與出處見下表。這是 Koide, 2024 在此表設定下報告的數值(author-reported results),不代表方法在其他資料或設定下的表現。

統計量:原文未報告;對齊方式:原文未報告;單位:原文未標示;場景:vehicle, urban driving

數值與出處
方法(原文寫法)報告值出處
fast_vgicp本方法6.791(Koide, 2024, BENCHMARK.md, Accuracy)

Koide et al., 2021b · Text Sec. IV-A 本方法 3 筆

資料集與序列authors' simulated LiDAR sequence · simulated sequence

表格設定(擷取紀錄原文):average processing time per scan on the simulated sequence, as stated in the Sec. IV-A text (Fig. 4 is a plot and was not read off); the text does not say explicitly whether each stated time includes the covariance preprocessing; the GPU figure is described as the time to optimize (Koide et al., 2021b, Text Sec. IV-A)

processing time,authors' simulated LiDAR sequence · simulated sequence

只並列這張表在相同設定下報告的方法;以「本方法:」開頭者為本頁方法。失敗、未執行與未報告以標記呈現,不是 0。

按 Tab 進入圖表後,用上下方向鍵逐一瀏覽各類別,Esc 關閉提示框;也可開啟表格檢視閱讀全部數值。

這些是 Koide et al., 2021b 在此表設定下報告的數值(author-reported results),只能在同一個比較組內對照,不代表方法在其他資料或設定下的表現。

統計量:平均值(mean);對齊方式:不適用;單位:ms;場景:simulation

資料來源作者報告值(Koide et al., 2021b, Text Sec. IV-A)

數值與出處
方法(原文寫法)報告值出處
GICP (ours, single-thread)硬體:Intel Core i9-9900K CPU; NVIDIA GeForce RTX2080Ti GPU189 ms(Koide et al., 2021b, Sec. IV-A)
VGICP (single-thread)本方法原文提出硬體:Intel Core i9-9900K CPU; NVIDIA GeForce RTX2080Ti GPU156 ms(Koide et al., 2021b, Sec. IV-A)
GICP (PCL)硬體:Intel Core i9-9900K CPU; NVIDIA GeForce RTX2080Ti GPU201 ms(Koide et al., 2021b, Sec. IV-A)
GICP (ours, multi-thread)硬體:Intel Core i9-9900K CPU; NVIDIA GeForce RTX2080Ti GPU68 ms(Koide et al., 2021b, Sec. IV-A)
VGICP (multi-thread)本方法原文提出硬體:Intel Core i9-9900K CPU; NVIDIA GeForce RTX2080Ti GPU50 ms(Koide et al., 2021b, Sec. IV-A)

其他比較組

列出其餘 2 個比較組

來源

  • Koide et al., 2021b

    Kenji Koide, Masashi Yokozuka, Shuji Oishi, Atsuhiko Banno(2021)Voxelized GICP for Fast and Accurate 3D Point Cloud Registration2021 IEEE International Conference on Robotics and Automation (ICRA), pp. 11054-11059

    同儕審查已出版已讀全文近十年

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