RGB-D 3DGS SLAM for underground spaces with fixed-parameter low-light enhancement, a pretrained depth-completion network, two-stage keyframe selection, opacity and observation-count Gaussian pruning, and LM pose-graph loop closure. Evaluated on nine self-collected coal-mine, garage and basement sequences (Kinect2 on an Autolabor-Pro1 robot) with ATE against a LiDAR-IMU-camera SLAM reference, plus TUM RGB-D; maps are assessed only by novel-view PSNR, SSIM and LPIPS.

技術屬性

欄位內容為文獻擷取紀錄的原文用語(英文),以原文為據;「未查證」表示本研究尚未讀到該資訊,不代表該方法不具備此能力。

Underground RGB-D 3DGS SLAM 的技術屬性
感測輸入RGB-D camera (Kinect2, 512x424 pixels, 10 Hz, 70 x 60 deg field of view)
原文測試平台wheeled mobile robot (Autolabor-Pro1, four-wheel drive) carrying a Kinect2 RGB-D camera
狀態估計Per-frame gradient-based pose optimization against colour and depth rendered from the Gaussian map (pixels with silhouette S(p) > 0.99 and valid depth; weighted colour and depth residuals), then sliding-window Gaussian optimization with poses fixed
資料關聯Direct photometric and geometric rendering residuals against enhanced RGB and completed depth; keyframes by hybrid Euclidean pose distance (0.3 m or 15 frames) then overlap ratio; loop candidates by cosine similarity and geometric overlap following GLC-SLAM
時間表示discrete per-frame poses; initial pose from a motion model (type not specified)
去畸變不適用
迴圈閉合Loop frames detected by cosine similarity and geometric overlap ratio (strategy similar to GLC-SLAM [58]); relative loop poses added as pose-graph edges
全域最佳化Keyframe pose graph with odometry and loop edges minimized by Levenberg-Marquardt on the Lie group; Gaussian means and covariances rigidly updated with each keyframe correction
地圖表示3D Gaussian ellipsoids (following GSORB-SLAM [56]) with isotropic scale regularization; pruning by an opacity threshold (tau0 = 0.15; the text words it as transparency below zero or above 0.15) and by a weighted observation count below 5
先驗資訊Depth-completion network with non-local spatial propagation, pretrained on unnamed public RGB-D datasets and not fine-tuned on underground data; fixed-parameter image enhancement (MSRCR, side window filtering, normalized gamma correction in HIS space)
可輸出幾何3D Gaussian map; no 3D geometric accuracy evaluated (authors state dense geometric ground truth is unavailable); map quality reported only by novel-view PSNR, SSIM and LPIPS on held-out non-keyframes
計算需求Processing on a desktop (Intel i7-14700K, RTX 4090D, 64 GB DDR5, Ubuntu 18.04, Python and PyTorch); about 8.6 FPS; per-frame preprocessing 72.5 ms, tracking 36.2 ms, mapping 41.8 ms; peak GPU 10.2 GiB; robot carries an Autolabor-PC control console (Ryzen 3 3200G, 8 GB)

使用設備

原文使用的感測器、運算硬體與載具(equipment)。型號保留原文寫法,連結到設備頁中同一型號的歸併名稱;角色依原文用途分為方法輸入、資料集感測器、執行運算平台、參考或真值量測(reference or ground truth)與比較對象設備。

原文使用的設備
類別型號(原文寫法)角色資料集原文規格出處
LiDAR原文未報告 (LiDAR in ground-truth fusion pipeline)參考或真值量測Underground_RGB-D (authors' field test dataset)原文未報告(Yan et al., 2026b, Sec. IV-A)
慣性量測單元(IMU)原文未報告 (IMU in ground-truth fusion pipeline)參考或真值量測Underground_RGB-D (authors' field test dataset)原文未報告(Yan et al., 2026b, Sec. IV-A)
相機原文未報告 (camera in ground-truth fusion pipeline)參考或真值量測Underground_RGB-D (authors' field test dataset)原文未報告(Yan et al., 2026b, Sec. IV-A)
RGB-D 相機Kinect2歸入:Microsoft Kinect v2方法輸入Underground_RGB-D (authors' field test dataset)Sampling rate 10 Hz; resolution 512x424 pixels; horizontal 70 deg, vertical 60 deg(Yan et al., 2026b, Table I; Sec. IV-A; Fig. 4)
載具平台Autolabor-Pro1方法輸入Underground_RGB-D (authors' field test dataset)Mobile robot, four-wheel drive; displacement speed 0.5 to 1.5 m/s; angular velocity 0.56 rad/s(Yan et al., 2026b, Table I; Fig. 4)
運算硬體Autolabor-PC (control console)方法輸入Underground_RGB-D (authors' field test dataset)CPU AMD Ryzen3 3200G, DDR4 8GB; listed in Table I as the control console of the data-collection platform, while all SLAM experiments ran on the desktop computer (Sec. IV-A)(Yan et al., 2026b, Table I)
運算硬體Custom desktop computer (Intel i7-14700K, NVIDIA GeForce RTX 4090D)執行運算平台未標示CPU Intel i7-14700K; GPU NVIDIA GeForce RTX 4090D; DDR5 64GB; Ubuntu 18.04(Yan et al., 2026b, Table I; Sec. IV-A; Sec. IV-C)

作者報告的優勢與限制

優勢

限制

營建工程相關證據

場域為煤礦巷道(回採巷道、運輸巷道、行人巷道、受限通道)、廢棄車庫與電動機車車庫,以及泵房、配電室與簡報室等地下室空間,皆為營運中或既有設施,非施工中工地,對隧道與地下設施數位孿生有參考價值。軌跡以多感測器 SLAM 結果為參考,地圖只評估渲染品質而缺少三維幾何精度;深度補全區域屬學習推定幾何,論文未另行標記(推論)。

原文驗證環境:地下或隧道、已完工建築、公開基準

報告的性能數據

以下是原文作者報告的性能數值(author-reported results),不是本研究重新量測的結果。每張圖只並列同一個比較組(comparison group,同一張表、同一組實驗設定)內的方法;不同比較組之間的數值不可直接比較,也不構成排名。

本方法共出現在 4 個比較組,合計 16 筆紀錄。

Yan et al., 2026b · Table III 本方法 9 筆

指標ATE [cm]

表格設定(擷取紀錄原文):ATE RMSE on the authors' nine underground RGB-D field sequences (Kinect2 on a mobile robot); trajectory reference from a multi-sensor (LiDAR, IMU, camera) fusion SLAM pipeline, not an independent survey; all methods rerun with official code on the same PC (Sec. IV-A); values transcribed from the table image (Yan et al., 2026b, Table III)

ATE [cm],Underground_RGB-D (authors' field test dataset) · Extraction roadway (E-r)

只並列這張表在相同設定下報告的方法;以「本方法:」開頭者為本頁方法。失敗、未執行與未報告以標記呈現,不是 0。

按 Tab 進入圖表後,用上下方向鍵逐一瀏覽各類別,Esc 關閉提示框;也可開啟表格檢視閱讀全部數值。

這些是 Yan et al., 2026b 在此表設定下報告的數值(author-reported results),只能在同一個比較組內對照,不代表方法在其他資料或設定下的表現。

統計量:均方根誤差(RMSE);對齊方式:原文未報告;單位:cm;場景:coal mine scene

資料來源作者報告值(Yan et al., 2026b, Table III)

數值與出處
方法(原文寫法)報告值出處
NICE-SLAM18.9 cm(Yan et al., 2026b, Table III)
Co-SLAM11 cm(Yan et al., 2026b, Table III)
ESLAM9.9 cm(Yan et al., 2026b, Table III)
SplaTAM12.6 cm(Yan et al., 2026b, Table III)
MonoGS15.2 cm(Yan et al., 2026b, Table III)
GS-ICP SLAM9.5 cm(Yan et al., 2026b, Table III)
RTG-SLAM9.8 cm(Yan et al., 2026b, Table III)
Ours本方法原文提出9.1 cm(Yan et al., 2026b, Table III)
ElasticFusion13.2 cm(Yan et al., 2026b, Table III)
ORB-SLAM28.9 cm(Yan et al., 2026b, Table III)

Yan et al., 2026b · Table V 本方法 3 筆

資料集與序列Underground_RGB-D (authors' field test dataset) · average over sequences

表格設定(擷取紀錄原文):Average time per frame for each stage, averaged over multiple underground sequences (Yan et al., 2026b, Table V)

Average duration, Preprocessing (image enhancement and depth completion),Underground_RGB-D (authors' field test dataset) · average over sequences

這張表在此指標與資料序列只列出本方法一筆,沒有可並列的其他方法,因此不畫圖,數值與出處見下表。這是 Yan et al., 2026b 在此表設定下報告的數值(author-reported results),不代表方法在其他資料或設定下的表現。

統計量:平均值(mean);對齊方式:未對齊;單位:ms;場景:underground spaces

數值與出處
方法(原文寫法)報告值出處
Ours本方法原文提出硬體:Intel i7-14700K, NVIDIA GeForce RTX 4090D, 64 GB DDR5, Ubuntu 18.04 (Python, PyTorch)72.5 ms(Yan et al., 2026b, Table V)

Yan et al., 2026b · Table VI 本方法 3 筆

指標ATE [cm]

表格設定(擷取紀錄原文):ATE RMSE on three TUM RGB-D sequences; ElasticFusion and ORB-SLAM2 values are identical to those printed in SplaTAM Table 1 (from Point-SLAM), suggesting reuse of published values although Sec. IV-A states all comparisons were reproduced (inference) (Yan et al., 2026b, Table VI)

ATE [cm],TUM RGB-D · fr1/desk

只並列這張表在相同設定下報告的方法;以「本方法:」開頭者為本頁方法。失敗、未執行與未報告以標記呈現,不是 0。

按 Tab 進入圖表後,用上下方向鍵逐一瀏覽各類別,Esc 關閉提示框;也可開啟表格檢視閱讀全部數值。

這些是 Yan et al., 2026b 在此表設定下報告的數值(author-reported results),只能在同一個比較組內對照,不代表方法在其他資料或設定下的表現。

統計量:均方根誤差(RMSE);對齊方式:原文未報告;單位:cm;場景:diverse indoor scenes (TUM RGB-D)

資料來源作者報告值(Yan et al., 2026b, Table VI)

數值與出處
方法(原文寫法)報告值出處
NICE-SLAM3.2 cm(Yan et al., 2026b, Table VI)
Co-SLAM2.7 cm(Yan et al., 2026b, Table VI)
ESLAM2.8 cm(Yan et al., 2026b, Table VI)
SplaTAM3.3 cm(Yan et al., 2026b, Table VI)
MonoGS3.2 cm(Yan et al., 2026b, Table VI)
GS-ICP-SLAM2.7 cm(Yan et al., 2026b, Table VI)
RTG-SLAM2.1 cm(Yan et al., 2026b, Table VI)
Ours本方法原文提出2.1 cm(Yan et al., 2026b, Table VI)
ElasticFusion2.53 cm(Yan et al., 2026b, Table VI)
ORB-SLAM21.6 cm(Yan et al., 2026b, Table VI)

Yan et al., 2026b · Text Sec. IV-C 本方法 1 筆

指標average frame rate

資料集與序列Underground_RGB-D (authors' field test dataset) · average over sequences

表格設定(擷取紀錄原文):Average frame rate over multiple underground sequences (Yan et al., 2026b, Text Sec. IV-C)

average frame rate,Underground_RGB-D (authors' field test dataset) · average over sequences

這張表在此指標與資料序列只列出本方法一筆,沒有可並列的其他方法,因此不畫圖,數值與出處見下表。這是 Yan et al., 2026b 在此表設定下報告的數值(author-reported results),不代表方法在其他資料或設定下的表現。

統計量:平均值(mean);對齊方式:未對齊;單位:FPS;場景:underground spaces

數值與出處
方法(原文寫法)報告值出處
Ours本方法原文提出硬體:Intel i7-14700K, NVIDIA GeForce RTX 4090D, 64 GB DDR5, Ubuntu 18.04 (Python, PyTorch)8.6 FPS(Yan et al., 2026b, Sec. IV-C)

來源

  • Yan et al., 2026b

    Tao Yan, Xiaohu Lin, Wanqiang Yao, Bolin Ma, Qianjin Cheng, Yinan Gao, Zhiyue Jiang(2026)RGB-D Perception-Enhanced 3D Gaussian Splatting SLAM: A Robust Framework for Mapping Underground SpacesIEEE Transactions on Visualization and Computer Graphics, 32(7), 6695-6711

    同儕審查已出版已讀全文近十年查證後修正

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